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High Elves

"Any would waver in war, my friends, their minds filled with confusion and fear. Discipline, virtue, and trial of death are the fires we must temper our souls in." Torflir, Elven recruiter
Boasting a civilized society as old as recorded history, the Elves were once the masters of Itaire. Spanning from the waters of the Crystal Fence in the west to the Ocean of Ah'su in the east, the Elven Empire stood for more than two and a half thousand years. Now, their Empire fallen into ruin, they are a dispossessed people worshiping a dead God, living in the shadows of their former majesty and clinging to a time that may never come again. However as war thunders over the world once again, a renewed spirit of discovery and the better lessons of their ancestors has invigorated the High Elven people and their eager Princelings. Could it be, the Sun God making himself felt after so long? The Age of Ascension comes, bringing with it the birth of a new destiny for the Elves.

Starting Location: The Gelyu'sa Region

Bordered in the north by the fortress complex of Hel'manda and named after the river that flows through it, the Gelyu'sa region encompasses the High Elven capital of Tu'jul and the surrounding farmlands. Together with the smaller communities along the western edge of the Wall of the World Mountains, this region serves as the breadbasket of the entire Elven Principate.

Despite its proximity to the capital, the feral human tribes of the Sandy Reach and the savage aquatic Kurun peoples are an ever present threat that has only worsened in recent years.

";...and whatever place His light fills, or dark path his teachings illuminate, is his kingdom, and we are its inheritors. So long as we hold faith, the Eternal Lord of the Sun will never die." Praaytor "the Prophet", speaking to a congregation at the ruined Hall of Light in Mal'delya, NIY 772

Starting Capital: Tu'jul “the Eastern Beacon”

Once a burgeoning naval colony on the eastern border of a young Elven Empire, Tu'jul, now one of the largest cities on Itaire, stands as one of the few remaining visages of the Elven power of old. In the aftermath of the Sun God's fall, the cities and places on Old Elvenhome crumbled into disastrous ruin, snuffing out the heart of the Empire virtually overnight. Escaping much of the destruction that befell its sisters cities, Tu'jul quickly became a place of safety and repose for tends of thousands of refugees. The city was greatly expanded in those days, the last of the great Imperial masons putting forth their now forgotten technique to build structures of stone and magic intended to endure forever. Tu'jul has since then become the new capital and center of High Elven civilization. From their grand and circular thrones amidst the High Seat, a council of Elven Princes manages the affairs of their respective regions and that of the Elven territories as a whole.

Home to a renewed Elven fleet, swollen with the wares of its traders, and the wealth of its resident Princes, Tu'jul is fast becoming the pride of all Nira.

Leaders:The High Elves traditionally have no single ruler, using a method of shared rule that was put in place when the First Empire was organized (with the Sun God as its figurehead and guiding voice). In this system, the High Elven Principate is lorded over by a council of Princes, each in direct control of their own cities or districts, and together making decisions that affect High Elven society as a whole. The council is eighteen strong (compared to fifty when the Empire was at its peak). What follows are two Princes of note:

"Can we reclaim the glory of old? Perhaps. The better question is can we unite and claim a new glory? A future spent in freshly minted splendor? Unchained by the corrupt lessons of our ancestors? I see you now before me, fellow Princes, bedecked in ancient gold and white silk, and I tell you the answer is no." Excerpt from the trial logs of the Persecution of Prince Kelin, NIY 733

Duriel Caren - Prince of Mal'delya - Despite his age, he is one the most vocal and active in the Council, and a strong proponent for the dissolution of the Principate and an official, but peaceful, reformation of the Empire. Seen as an extremist in some matters by his fellow Princes, he is nonetheless open handed with his subjects, and his wisdom is considered in many state matters. Much of his fortune is spent in funding expeditions to Old Elvenhome and the recovery of the artifacts there.

Cayhir - Prince of the Overlook (Hel'manda and the surrounding region) - Strong and virtuous, to a fault, Cayhir, having an impressive history on the northern border and against the monstrosities of the Waste, dismisses the old ways. Respected by his fellow Princes and loved by his troops, Cayhir believes the complacency and corruption of the old empire was its downfall, and believes the Principate is in a similar danger.


Despite the seeming death or banishment of their creator, worship of the Sun God, or at the very least of his writings and teachings, is common across the Elven Principate. Indeed, of late the cult of the Sun God has seen a resurgence in its numbers, proselytizing the return of the warrior avatar, Helusan, and with him a rebirth of the Sun God himself.

While worship of the other Gods is tolerated on a personal and even communal level, many elders remember well who conspired against their Imperial ancestors and more than one eager preacher has gone missing. This stigma is greatly lessened on the extremities of the Principate.

"Weaker than a shadow child."
High Elf expression meant to demean their cursed kin - to describe something or someone of little use or worth.